Thursday 9 May 2013

Research conclusions

we found out that importing the actual 3d character and scripting the reload animation and gun drew back wasn't easy and decided to scrap that it took much effort and time we didn't have, also animating the monsters was one of our goals we hoped that we could get the monster moving about and attacking the player , again because of the time frame we all had it was difficult to pull of so we decided to leave the monster characters stationary and animated an idle cycle to give them more life disappointed that we didn't get to add a damage intake,death animation and also a spawn point for player and MOB , the damage intake script would have bumped up the value of the game, although we did a good job on the weapon firing script we managed to get the bullet collision to work which was great, a timer integrated into the game would give it more style points, due to time this had to be scrapped, completely left our minds but we should have added some background music like crickets in the distance and wind blowing this would have greatly increased the feeling the player felt while playing, the level was a success after retouch the level and adding some more assets to the level other group members decided to alter the level some more and produce the levels final look the mesh colliders worked fine, the level retouching was one of our decided joint outcomes for this project, until you walk to certain areas of the level where the player would seem to get trapped and would have to hit space bar (jump) to free hes/her self, the lighting was a bit poor even though it is a night scene i thought it was a bit too dark in certain areas we should have added an overall light source to brighten the entire level, over all i think this project was a success in the time frame we had, although there is plenty more we could have added to get this game in proper motion.

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