Showing posts with label Characters. Show all posts
Showing posts with label Characters. Show all posts

Tuesday, 19 March 2013

Goblin - Animation Cycles


The Goblin - Development








These images represent the Goblins development stages. The Goblin's structure is good and the model itself is interesting but it stood out for being bright, colourful and happy looking. The nest part in its development was changing the texture and making him more scary looking to fit into the game scene. Andrew took on this role and designed the next darker texture and I adjusted it by adding yellow eyes and blood. He now looks much scarier and fits in more with the level.  



Characters

Cowboy

The player will be using the Cowboy character who is the main hero of the game. “He” is an old man in his late 60’s but with a bad attitude. “He” is fearless, tough, short tempered and will not stop at nothing to get rid of these monstrous goblins. “He” is a man of action rather than words. Players will be equipped with one hand gun and with this they must try shoot and kill all the goblins. Since this game is a “first person shooter” the play will only see the cowboys hand, his gun and part of his forearm. The cowboy will interact with the goblins by shooting them.

Goblins

These goblins are incredibly quick and agile. Once they see you they will chase and hunt you down like a dog. These goblins move in a rather strange and weird way since they are monsters, they run and jump around with their arms waving about in the air above their heads, which is similar to the way an orang-utan would usually move. The goblins attack by striking with their massive sharp deadly claws. Their claws are lethal enough to chop off your limbs; they can easily tear through human flesh. There will be a dozen of these horrible disgusting goblins in the game level we are creating. They will all chase after the cowboy and try to slash him with their fatal claws. And the player’s goal is to eliminate each and every one of these monsters in order to complete the game level.