Tuesday 30 April 2013


Overview

In a small Western town called “ Rocksville” there lays an intriguing story. This bright town used to be filled with good ole town’s folk but now a dark evil has suddenly emerged from deep beneath. Hideous and grotesque monsters have risen up from the town’s sewers and they are now creating havoc. These goblin creatures have been slowly tearing apart this beautiful town and killing dozens of innocent people with the slash of their deadly claws. Everyone is terribly scared for their lives, their only option is to run and hide praying for a brighter day. The once beautiful and ecstatic Rockville is now a ghost town. There is not even one person to be seen in sight. All that is left are broken down empty houses, shops and buildings. These goblins have now taken over the beloved town. However there lies one man who’s tired of running, he wants to put an end to this chaos and save his beloved town. He goes by the name of “Maverick.” Will Maverick have the heart to pull this off and restore peace?


>Detailed Overview

above snakes follows the story of Flynn cooper a retired sheriff returning to hes old town of rocksville to find it in ruins cause by devious devilish creatures, the game is a action survival horror for both PC and consoles

the game that above snakes relates to mainly is call of duty :zombies, left 4 dead
because of its survival based game-play although the player will not have the same amount of freedom and weapon availability  and perks, and but i want the player feel the same fear factor just like call of duty, the game will incorporate and weapon crafting (upgrading) system such blacksmith

the game also relates to dead island in terms weapon upgrades and crafting and related to battlefield in terms of combat, i want the combat to be every fast paced and engaging for the player, i would like to using the fps system for my game

When character building, I would like to use systems similar to those found in Bio-ware games. You’ll actually have to talk to characters and allies to know them better – and to eventually know your own character better. This brings me to companions. You will travel with a companion, who is your guardian – I will talk about this more in the story section.

In terms of customization, I would like to make the characters as customization but very limited  like games such as dragons dogma , this game lacked in customization but it didn't affect the game-play in a negative way in fact the caused the players to work with what they've got a basic principle of surviving

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