Thursday 21 March 2013

Game Assets


 Scripts:

  •  AI Enemy (Goblin)
  • Character/Controller Movement
  • Weapon fire and aim
  • Time limit (after detecting that the player has picked the orb source)
  • Detection during the mission
  • Pause Menu navigation
  • Life/health


    The audio is currently being discussed between wind and sound effects only or added music; western style - fast paced. With no music the player can concentrate on the game, and the sound effects will be more appreciated. On the other hand, music will help it feel more exciting.

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