Tuesday 19 March 2013

Our Game Plan


During early stages of development we talked about having a free roam level that was quite large, giving the character plenty of room to run about in and manoeuvre whenever being attacked by goblins. 


Originally we planned to have the character in 3rd person mode with two pistols, an extra character to help the player out and two sets of goblins; the little for main attacks and as the level progressed  the bigger goblins would start to appear. However, after discussions and further planning, we decided to narrow down the mechanics to a more basic gameplay.
The game now sets out with the character in first person mode with one arm and pistol constantly visible, no extra character, and only little goblins attacking as we decided to take the larger goblins aswell. 
The object is to kill many little goblins as possible before either the timer runs out or the player dies. 
We also looked into the development of the game environment. As our theme is based on a dark western deserted town, overrun by goblins, the original design didn't come out looking right, so we decided to change that to make it look more beaten and run down. We also made the environment smaller and shut off, giving the player restricted space and making it harder to avoid the goblins.  the goblins will now spawn from behind barrels and blocks so the player cannot see them coming.




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