Tuesday 19 March 2013

Interaction with programmers

I and my team would meet up with the programmers every week on Wednesday afternoons to discuss matters about our game ideas and to just check on how everyone is doing in terms of work.

On our first meeting we basically pitched our game idea to the programmers to see what opinions and thoughts they had about it. We would listen to their ideas too and made changes where it was appropriate.

After we finalised our expectations and aims for the game level, we began planning how we would go about and accomplish these aims. Then we started assigning individual work roles for everyone in order for the work load to be shared equally and efficiently amongst our group.

My role within the group was to make changes to the appearance and design of the goblins. We all agreed that the original design seemed too colourful and cute. We wanted to go for a more dark and creepy looking appearance for the character. My other roles include helping out with properly constructing and combining the game environments into the unity program for our game level.

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